| // Copyright 2024 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/native/opengl/SharedTextureMemoryEGL.h" |
| |
| #include <utility> |
| |
| #include "dawn/native/opengl/DeviceGL.h" |
| #include "dawn/native/opengl/TextureGL.h" |
| |
| #if DAWN_PLATFORM_IS(ANDROID) |
| #include <android/hardware_buffer.h> |
| |
| #include "dawn/native/AHBFunctions.h" |
| #endif // DAWN_PLATFORM_IS(ANDROID) |
| |
| namespace dawn::native::opengl { |
| |
| ResultOrError<Ref<SharedTextureMemory>> SharedTextureMemoryEGL::Create( |
| Device* device, |
| StringView label, |
| const SharedTextureMemoryAHardwareBufferDescriptor* descriptor) { |
| #if DAWN_PLATFORM_IS(ANDROID) |
| const EGLFunctions& egl = device->GetEGL(false); |
| DAWN_ASSERT(egl.HasExt(EGLExt::ImageNativeBuffer) && egl.HasExt(EGLExt::GetNativeClientBuffer)); |
| |
| ::AHardwareBuffer* aHardwareBuffer = static_cast<struct AHardwareBuffer*>(descriptor->handle); |
| DAWN_INVALID_IF(aHardwareBuffer == nullptr, "AHardwareBuffer is missing."); |
| |
| // Reflect the properties of the AHardwareBuffer. |
| SharedTextureMemoryProperties properties = |
| GetAHBSharedTextureMemoryProperties(device->GetOrLoadAHBFunctions(), aHardwareBuffer); |
| DAWN_INVALID_IF(properties.format == wgpu::TextureFormat::Undefined, |
| "Unknown AHardwareBuffer format cannot be imported."); |
| |
| // If the format of the AHB is unknown due to not having an equivalent wgpu::TextureFormat or |
| // being an unknowable Android video format, disable all usages except sampling. |
| if (properties.format == wgpu::TextureFormat::External) { |
| properties.usage &= wgpu::TextureUsage::TextureBinding; |
| } |
| |
| const EGLAttrib attribs[] = { |
| EGL_NONE, |
| }; |
| EGLClientBuffer clientBuffer = egl.GetNativeClientBuffer(aHardwareBuffer); |
| ::EGLImage image = egl.CreateImage(device->GetEGLDisplay(), EGL_NO_CONTEXT, |
| EGL_NATIVE_BUFFER_ANDROID, clientBuffer, attribs); |
| DAWN_INVALID_IF(image == nullptr, "EGLImage creation failed, 0x%X", egl.GetError()); |
| |
| auto result = AcquireRef(new SharedTextureMemoryEGL(device, label, properties, image)); |
| result->Initialize(); |
| return result; |
| #else |
| DAWN_UNREACHABLE(); |
| #endif // DAWN_PLATFORM_IS(ANDROID) |
| } |
| |
| SharedTextureMemoryEGL::SharedTextureMemoryEGL(Device* device, |
| StringView label, |
| const SharedTextureMemoryProperties& properties, |
| ::EGLImage image) |
| : SharedTextureMemory(device, label, properties), mEGLImage(image) {} |
| |
| void SharedTextureMemoryEGL::DestroyImpl() { |
| if (mEGLImage) { |
| Device* device = ToBackend(GetDevice()); |
| const EGLFunctions& egl = device->GetEGL(false); |
| |
| egl.DestroyImage(device->GetEGLDisplay(), mEGLImage); |
| mEGLImage = nullptr; |
| } |
| } |
| |
| GLuint SharedTextureMemoryEGL::GenerateGLTexture() { |
| Device* device = ToBackend(GetDevice()); |
| const OpenGLFunctions& gl = device->GetGL(); |
| |
| GLuint tex; |
| gl.GenTextures(1, &tex); |
| gl.BindTexture(GL_TEXTURE_2D, tex); |
| gl.EGLImageTargetTexture2DOES(GL_TEXTURE_2D, mEGLImage); |
| gl.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); |
| |
| return tex; |
| } |
| |
| } // namespace dawn::native::opengl |