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scalar-scalar
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u32.wgsl.expected.glsl
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#version 310 es
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
uint
a
=
1u
;
uint
b
=
2u
;
uint
r
=
(
a
>>
(
b
&
31u
));
}