blob: f920d6d06b92d084c8b2c6e24fe195a13abb7bdb [file] [log] [blame]
SKIP: FAILED
struct VertexOutput {
float4 pos;
float4 prevent_dce;
};
struct vertex_main_outputs {
nointerpolation float4 VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSampleLevel_0b0a1b() {
Texture2D<float4> v = arg_0;
SamplerState v_1 = arg_1;
float4 res = v.SampleLevel(v_1, (1.0f).xx, float(1.0f), (1).xx);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSampleLevel_0b0a1b()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureSampleLevel_0b0a1b()));
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = textureSampleLevel_0b0a1b();
VertexOutput v_2 = tint_symbol;
return v_2;
}
vertex_main_outputs vertex_main() {
VertexOutput v_3 = vertex_main_inner();
VertexOutput v_4 = v_3;
VertexOutput v_5 = v_3;
vertex_main_outputs v_6 = {v_5.prevent_dce, v_4.pos};
return v_6;
}
tint executable returned error: exit status 0xe0000001