| SKIP: FAILED |
| |
| #version 310 es |
| |
| uvec3 tint_div_v3u32(uvec3 lhs, uvec3 rhs) { |
| uint v = (((rhs == uvec3(0u)).x) ? (uvec3(1u).x) : (rhs.x)); |
| uint v_1 = (((rhs == uvec3(0u)).y) ? (uvec3(1u).y) : (rhs.y)); |
| return (lhs / uvec3(v, v_1, (((rhs == uvec3(0u)).z) ? (uvec3(1u).z) : (rhs.z)))); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| uvec3 a = uvec3(1u, 2u, 3u); |
| uint b = 4u; |
| uvec3 r = tint_div_v3u32(a, uvec3(b)); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'scalar swizzle' : not supported with this profile: es |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
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| |
| tint executable returned error: exit status 1 |