| SKIP: FAILED |
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| #version 310 es |
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| ivec3 tint_mod_v3i32(ivec3 lhs, ivec3 rhs) { |
| int v = ((((rhs == ivec3(0)) | ((lhs == ivec3((-2147483647 - 1))) & (rhs == ivec3(-1)))).x) ? (ivec3(1).x) : (rhs.x)); |
| int v_1 = ((((rhs == ivec3(0)) | ((lhs == ivec3((-2147483647 - 1))) & (rhs == ivec3(-1)))).y) ? (ivec3(1).y) : (rhs.y)); |
| ivec3 v_2 = ivec3(v, v_1, ((((rhs == ivec3(0)) | ((lhs == ivec3((-2147483647 - 1))) & (rhs == ivec3(-1)))).z) ? (ivec3(1).z) : (rhs.z))); |
| return (lhs - ((lhs / v_2) * v_2)); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| int a = 4; |
| ivec3 b = ivec3(1, 2, 3); |
| ivec3 r = tint_mod_v3i32(ivec3(a), b); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:4: '|' : wrong operand types: no operation '|' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
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| tint executable returned error: exit status 1 |