blob: edf3e1ecc8aba6ee063e69f0a89b1e48ade1e7b3 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision highp float;
precision highp int;
struct buf0 {
float quarter;
};
struct main_out {
vec4 x_GLF_color_1;
};
layout(binding = 0, std140)
uniform tint_symbol_2_1_ubo {
buf0 tint_symbol_1;
} v_1;
vec4 x_GLF_color = vec4(0.0f);
layout(location = 0) out vec4 tint_symbol_loc0_Output;
void main_1() {
vec4 v = vec4(0.0f);
float x_32 = v_1.tint_symbol_1.quarter;
v = ceil(vec4(424.113006591796875f, x_32, 1.29999995231628417969f, 19.6200008392333984375f));
vec4 x_35 = v;
if (all((x_35 == vec4(425.0f, 1.0f, 2.0f, 20.0f)))) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(0.0f);
}
}
main_out tint_symbol_inner() {
main_1();
return main_out(x_GLF_color);
}
void main() {
tint_symbol_loc0_Output = tint_symbol_inner().x_GLF_color_1;
}
error: Error parsing GLSL shader:
ERROR: 0:25: 'all' : no matching overloaded function found
ERROR: 0:25: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1