blob: c2bd6260a42c5c4c2f3365255e115398c726ae51 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision highp float;
precision highp int;
struct buf0 {
float zero;
};
struct main_out {
vec4 x_GLF_color_1;
};
layout(binding = 0, std140)
uniform tint_symbol_2_1_ubo {
buf0 tint_symbol_1;
} v;
vec4 x_GLF_color = vec4(0.0f);
layout(location = 0) out vec4 tint_symbol_loc0_Output;
void main_1() {
float x_25 = v.tint_symbol_1.zero;
float x_28 = v.tint_symbol_1.zero;
float v_1 = clamp(2.0f, x_25, 1.0f);
if (any((vec4(v_1, clamp(-1.0f, 0.0f, x_28), 0.0f, 1.0f) != vec4(1.0f, 0.0f, 0.0f, 1.0f)))) {
x_GLF_color = vec4(0.0f);
} else {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
}
}
main_out tint_symbol_inner() {
main_1();
return main_out(x_GLF_color);
}
void main() {
tint_symbol_loc0_Output = tint_symbol_inner().x_GLF_color_1;
}
error: Error parsing GLSL shader:
ERROR: 0:24: 'any' : no matching overloaded function found
ERROR: 0:24: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1