blob: a9f19c8bad00c12c7380bf2252fc43b2f6c7f181 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision highp float;
precision highp int;
struct buf0 {
vec2 injectionSwitch;
};
struct main_out {
vec4 x_GLF_color_1;
};
int data[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
int temp[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
layout(binding = 0, std140)
uniform tint_symbol_4_1_ubo {
buf0 tint_symbol_3;
} v;
vec4 tint_symbol = vec4(0.0f);
vec4 x_GLF_color = vec4(0.0f);
bool continue_execution = true;
layout(location = 0) out vec4 tint_symbol_1_loc0_Output;
void merge_i1_i1_i1_(inout int f, inout int mid, inout int to) {
int k = 0;
int i = 0;
int j = 0;
int i_1 = 0;
int x_256 = f;
k = x_256;
int x_257 = f;
i = x_257;
int x_258 = mid;
j = (x_258 + 1);
{
while(true) {
int x_264 = i;
int x_265 = mid;
int x_267 = j;
int x_268 = to;
if (((x_264 <= x_265) & (x_267 <= x_268))) {
} else {
break;
}
int x_272 = i;
int x_274 = data[x_272];
int x_275 = j;
int x_277 = data[x_275];
if ((x_274 < x_277)) {
int x_282 = k;
k = (x_282 + 1);
int x_284 = i;
i = (x_284 + 1);
int x_287 = data[x_284];
temp[x_282] = x_287;
} else {
int x_289 = k;
k = (x_289 + 1);
int x_291 = j;
j = (x_291 + 1);
int x_294 = data[x_291];
temp[x_289] = x_294;
}
{
}
continue;
}
}
{
while(true) {
if (true) {
} else {
{
}
continue;
}
int x_301 = i;
int x_303 = i;
int x_304 = mid;
if (((x_301 < 10) & (x_303 <= x_304))) {
} else {
break;
}
int x_309 = k;
k = (x_309 + 1);
int x_311 = i;
i = (x_311 + 1);
int x_314 = data[x_311];
temp[x_309] = x_314;
{
}
continue;
}
}
int x_316 = f;
i_1 = x_316;
{
while(true) {
int x_321 = i_1;
int x_322 = to;
if ((x_321 <= x_322)) {
} else {
break;
}
int x_325 = i_1;
int x_326 = i_1;
int x_328 = temp[x_326];
data[x_325] = x_328;
{
int x_330 = i_1;
i_1 = (x_330 + 1);
}
continue;
}
}
}
void mergeSort_() {
int low = 0;
int high = 0;
int m = 0;
int i_2 = 0;
int f_1 = 0;
int mid_1 = 0;
int to_1 = 0;
int param = 0;
int param_1 = 0;
int param_2 = 0;
low = 0;
high = 9;
m = 1;
{
while(true) {
int x_337 = m;
int x_338 = high;
if ((x_337 <= x_338)) {
} else {
break;
}
int x_341 = low;
i_2 = x_341;
{
while(true) {
int x_346 = i_2;
int x_347 = high;
if ((x_346 < x_347)) {
} else {
break;
}
int x_350 = i_2;
f_1 = x_350;
int x_351 = i_2;
int x_352 = m;
mid_1 = ((x_351 + x_352) - 1);
int x_355 = i_2;
int x_356 = m;
int x_360 = high;
to_1 = min(((x_355 + (2 * x_356)) - 1), x_360);
int x_362 = f_1;
param = x_362;
int x_363 = mid_1;
param_1 = x_363;
int x_364 = to_1;
param_2 = x_364;
merge_i1_i1_i1_(param, param_1, param_2);
{
int x_366 = m;
int x_368 = i_2;
i_2 = (x_368 + (2 * x_366));
}
continue;
}
}
{
int x_370 = m;
m = (2 * x_370);
}
continue;
}
}
}
int tint_f32_to_i32(float value) {
return (((value <= 2147483520.0f)) ? ((((value >= -2147483648.0f)) ? (int(value)) : ((-2147483647 - 1)))) : (2147483647));
}
void main_1() {
int i_3 = 0;
int j_1 = 0;
float grey = 0.0f;
float x_89 = v.tint_symbol_3.injectionSwitch.x;
i_3 = tint_f32_to_i32(x_89);
{
while(true) {
int x_95 = i_3;
switch(x_95) {
case 9:
{
int x_125 = i_3;
data[x_125] = -5;
break;
}
case 8:
{
int x_123 = i_3;
data[x_123] = -4;
break;
}
case 7:
{
int x_121 = i_3;
data[x_121] = -3;
break;
}
case 6:
{
int x_119 = i_3;
data[x_119] = -2;
break;
}
case 5:
{
int x_117 = i_3;
data[x_117] = -1;
break;
}
case 4:
{
int x_115 = i_3;
data[x_115] = 0;
break;
}
case 3:
{
int x_113 = i_3;
data[x_113] = 1;
break;
}
case 2:
{
int x_111 = i_3;
data[x_111] = 2;
break;
}
case 1:
{
int x_109 = i_3;
data[x_109] = 3;
break;
}
case 0:
{
int x_107 = i_3;
data[x_107] = 4;
break;
}
default:
{
break;
}
}
int x_127 = i_3;
i_3 = (x_127 + 1);
{
int x_129 = i_3;
if (!((x_129 < 10))) { break; }
}
continue;
}
}
j_1 = 0;
{
while(true) {
int x_135 = j_1;
if ((x_135 < 10)) {
} else {
break;
}
int x_138 = j_1;
int x_139 = j_1;
int x_141 = data[x_139];
temp[x_138] = x_141;
{
int x_143 = j_1;
j_1 = (x_143 + 1);
}
continue;
}
}
mergeSort_();
float x_147 = tint_symbol.y;
if ((tint_f32_to_i32(x_147) < 30)) {
int x_154 = data[0];
grey = (0.5f + (float(x_154) / 10.0f));
} else {
float x_159 = tint_symbol.y;
if ((tint_f32_to_i32(x_159) < 60)) {
int x_166 = data[1];
grey = (0.5f + (float(x_166) / 10.0f));
} else {
float x_171 = tint_symbol.y;
if ((tint_f32_to_i32(x_171) < 90)) {
int x_178 = data[2];
grey = (0.5f + (float(x_178) / 10.0f));
} else {
float x_183 = tint_symbol.y;
if ((tint_f32_to_i32(x_183) < 120)) {
int x_190 = data[3];
grey = (0.5f + (float(x_190) / 10.0f));
} else {
float x_195 = tint_symbol.y;
if ((tint_f32_to_i32(x_195) < 150)) {
continue_execution = false;
} else {
float x_202 = tint_symbol.y;
if ((tint_f32_to_i32(x_202) < 180)) {
int x_209 = data[5];
grey = (0.5f + (float(x_209) / 10.0f));
} else {
float x_214 = tint_symbol.y;
if ((tint_f32_to_i32(x_214) < 210)) {
int x_221 = data[6];
grey = (0.5f + (float(x_221) / 10.0f));
} else {
float x_226 = tint_symbol.y;
if ((tint_f32_to_i32(x_226) < 240)) {
int x_233 = data[7];
grey = (0.5f + (float(x_233) / 10.0f));
} else {
float x_238 = tint_symbol.y;
if ((tint_f32_to_i32(x_238) < 270)) {
int x_245 = data[8];
grey = (0.5f + (float(x_245) / 10.0f));
} else {
continue_execution = false;
}
}
}
}
}
}
}
}
}
float x_249 = grey;
vec3 x_250 = vec3(x_249, x_249, x_249);
x_GLF_color = vec4(x_250[0u], x_250[1u], x_250[2u], 1.0f);
}
main_out tint_symbol_1_inner(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
main_out v_1 = main_out(x_GLF_color);
if (!(continue_execution)) {
discard;
}
return v_1;
}
void main() {
tint_symbol_1_loc0_Output = tint_symbol_1_inner(gl_FragCoord).x_GLF_color_1;
}
error: Error parsing GLSL shader:
ERROR: 0:41: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
ERROR: 0:41: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1