| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct strided_arr { |
| int el; |
| }; |
| |
| struct buf1 { |
| strided_arr x_GLF_uniform_int_values[4]; |
| }; |
| |
| struct strided_arr_1 { |
| float el; |
| }; |
| |
| struct buf0 { |
| strided_arr_1 x_GLF_uniform_float_values[3]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf1 x_6; |
| uniform buf0 x_8; |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| float sums[2] = float[2](0.0f, 0.0f); |
| int a = 0; |
| int b = 0; |
| int c = 0; |
| int d = 0; |
| mat2 indexable = mat2(vec2(0.0f), vec2(0.0f)); |
| mat2 indexable_1 = mat2(vec2(0.0f), vec2(0.0f)); |
| bool x_158 = false; |
| bool x_159 = false; |
| int x_16 = x_6.x_GLF_uniform_int_values[1].el; |
| sums[x_16] = -(x_8.x_GLF_uniform_float_values[0].el); |
| int x_18 = x_6.x_GLF_uniform_int_values[2].el; |
| sums[x_18] = -(x_8.x_GLF_uniform_float_values[0].el); |
| a = x_6.x_GLF_uniform_int_values[1].el; |
| { |
| while(true) { |
| if ((a < x_6.x_GLF_uniform_int_values[0].el)) { |
| } else { |
| break; |
| } |
| b = x_6.x_GLF_uniform_int_values[1].el; |
| { |
| while(true) { |
| if ((b < x_6.x_GLF_uniform_int_values[3].el)) { |
| } else { |
| break; |
| } |
| c = x_6.x_GLF_uniform_int_values[1].el; |
| { |
| while(true) { |
| if ((c <= a)) { |
| } else { |
| break; |
| } |
| d = x_6.x_GLF_uniform_int_values[1].el; |
| { |
| while(true) { |
| if ((d < x_6.x_GLF_uniform_int_values[3].el)) { |
| } else { |
| break; |
| } |
| int x_31 = a; |
| float x_125 = float(x_6.x_GLF_uniform_int_values[2].el); |
| int x_33 = c; |
| int x_34 = x_6.x_GLF_uniform_int_values[2].el; |
| vec2 v = vec2(x_125, 0.0f); |
| indexable = mat2(v, vec2(0.0f, x_125)); |
| sums[x_31] = indexable[x_33][x_34]; |
| int x_35 = a; |
| float x_134 = float(x_6.x_GLF_uniform_int_values[2].el); |
| int x_37 = c; |
| int x_38 = x_6.x_GLF_uniform_int_values[2].el; |
| vec2 v_1 = vec2(x_134, 0.0f); |
| indexable_1 = mat2(v_1, vec2(0.0f, x_134)); |
| sums[x_35] = (sums[x_35] + indexable_1[x_37][x_38]); |
| { |
| d = (d + 1); |
| } |
| continue; |
| } |
| } |
| { |
| c = (c + 1); |
| } |
| continue; |
| } |
| } |
| { |
| b = (b + 1); |
| } |
| continue; |
| } |
| } |
| { |
| a = (a + 1); |
| } |
| continue; |
| } |
| } |
| bool x_150 = (sums[x_6.x_GLF_uniform_int_values[1].el] == x_8.x_GLF_uniform_float_values[1].el); |
| x_159 = x_150; |
| if (x_150) { |
| x_158 = (sums[x_6.x_GLF_uniform_int_values[2].el] == x_8.x_GLF_uniform_float_values[2].el); |
| x_159 = x_158; |
| } |
| if (x_159) { |
| float v_2 = float(x_6.x_GLF_uniform_int_values[2].el); |
| float v_3 = float(x_6.x_GLF_uniform_int_values[1].el); |
| float v_4 = float(x_6.x_GLF_uniform_int_values[1].el); |
| x_GLF_color = vec4(v_2, v_3, v_4, float(x_6.x_GLF_uniform_int_values[2].el)); |
| } else { |
| x_GLF_color = vec4(float(x_6.x_GLF_uniform_int_values[1].el)); |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:12: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:12: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |