blob: e5b12cbd00e49c864d0cf4dd302739929492c470 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
int el;
};
struct buf0 {
strided_arr x_GLF_uniform_int_values[2];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 x_GLF_color = vec4(0.0f);
uniform buf0 x_5;
void main_1() {
if (true) {
int x_29 = x_5.x_GLF_uniform_int_values[0].el;
int x_32 = x_5.x_GLF_uniform_int_values[0].el;
int x_35 = x_5.x_GLF_uniform_int_values[1].el;
float v = float(x_29);
float v_1 = float(x_32);
x_GLF_color = vec4(1.0f, v, v_1, float(x_35));
} else {
int x_39 = x_5.x_GLF_uniform_int_values[0].el;
float x_40 = float(x_39);
x_GLF_color = vec4(x_40, x_40, x_40, x_40);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:12: 'float' : type requires declaration of default precision qualifier
ERROR: 0:12: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1