| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct strided_arr { |
| int el; |
| }; |
| |
| struct buf0 { |
| strided_arr x_GLF_uniform_int_values[2]; |
| }; |
| |
| struct strided_arr_1 { |
| float el; |
| }; |
| |
| struct buf1 { |
| strided_arr_1 x_GLF_uniform_float_values[1]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf0 x_6; |
| uniform buf1 x_8; |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| float f = 0.0f; |
| bool x_48 = false; |
| bool x_49_phi = false; |
| f = 1626.509033203125f; |
| int x_35 = x_6.x_GLF_uniform_int_values[0].el; |
| int x_37 = x_6.x_GLF_uniform_int_values[0].el; |
| int x_39 = x_6.x_GLF_uniform_int_values[1].el; |
| bool x_41 = (x_35 == (x_37 + x_39)); |
| x_49_phi = x_41; |
| if (!(x_41)) { |
| float x_45 = f; |
| float x_47 = x_8.x_GLF_uniform_float_values[0].el; |
| x_48 = (x_45 > x_47); |
| x_49_phi = x_48; |
| } |
| bool x_49 = x_49_phi; |
| if (x_49) { |
| int x_54 = x_6.x_GLF_uniform_int_values[0].el; |
| int x_57 = x_6.x_GLF_uniform_int_values[1].el; |
| int x_60 = x_6.x_GLF_uniform_int_values[1].el; |
| int x_63 = x_6.x_GLF_uniform_int_values[0].el; |
| float v = float(x_54); |
| float v_1 = float(x_57); |
| float v_2 = float(x_60); |
| x_GLF_color = vec4(v, v_1, v_2, float(x_63)); |
| } else { |
| int x_67 = x_6.x_GLF_uniform_int_values[1].el; |
| float x_68 = float(x_67); |
| x_GLF_color = vec4(x_68, x_68, x_68, x_68); |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:12: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:12: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |