blob: ea96a83514a5991571d0b8f16d53990675dfbbdd [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
float one;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 x_GLF_color = vec4(0.0f);
uniform buf0 x_5;
void main_1() {
bool x_30 = false;
bool x_31_phi = false;
x_GLF_color = vec4(0.0f);
float x_23 = x_5.one;
bool x_24 = (x_23 < 0.0f);
x_31_phi = x_24;
if (!(x_24)) {
float x_29 = x_5.one;
x_30 = (x_29 < 1.0f);
x_31_phi = x_30;
}
bool x_31 = x_31_phi;
if (x_31) {
return;
}
float x_35 = x_5.one;
if ((x_35 < 0.0f)) {
{
while(true) {
float x_45 = x_5.one;
if ((x_45 < 0.0f)) {
} else {
break;
}
x_GLF_color = vec4(1.0f);
break;
}
}
} else {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1