| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct buf0 { |
| int zero; |
| }; |
| |
| struct Array { |
| int values[2]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf0 x_7; |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| Array a = Array(int[2](0, 0)); |
| Array b = Array(int[2](0, 0)); |
| float one = 0.0f; |
| int x_10 = x_7.zero; |
| a.values[x_10] = 1; |
| b = a; |
| one = 0.0f; |
| if ((b.values[x_7.zero] == 1)) { |
| one = 1.0f; |
| } |
| x_GLF_color = vec4(one, 0.0f, 0.0f, 1.0f); |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:12: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:12: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |