blob: 79cda3061d7f6fd94fefafbe19580120b20bacda [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
int a = 0;
int b = 0;
int i = 0;
int i_1 = 0;
int i_2 = 0;
int indexable[2] = int[2](0, 0);
a = 0;
b = 1;
x_GLF_color = vec4(0.0f);
i = 0;
{
while(true) {
if ((i < 10)) {
} else {
break;
}
if ((i > 1)) {
a = (a + 1);
if (false) {
i_1 = 0;
{
while(true) {
if ((i_1 < 10)) {
} else {
break;
}
return;
}
}
}
}
{
i = (i + 1);
}
continue;
}
}
i_2 = 0;
{
while(true) {
if ((i_2 < 10)) {
} else {
break;
}
int x_65 = b;
indexable = int[2](1, 2);
a = (a + indexable[x_65]);
{
i_2 = (i_2 + 1);
}
continue;
}
}
if ((a == 28)) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1