blob: 6a34aa4ea33f7a783620528c1e1a152b3062877d [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
float el;
};
struct buf0 {
strided_arr x_GLF_uniform_float_values[2];
};
struct strided_arr_1 {
int el;
};
struct buf1 {
strided_arr_1 x_GLF_uniform_int_values[3];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_6;
uniform buf1 x_9;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
float f = 0.0f;
int i = 0;
float a = 0.0f;
f = x_6.x_GLF_uniform_float_values[1].el;
i = x_9.x_GLF_uniform_int_values[1].el;
{
while(true) {
if ((i > x_9.x_GLF_uniform_int_values[0].el)) {
} else {
break;
}
a = (1.0f - max(1.0f, float(i)));
f = min(max(a, 0.0f), 0.0f);
{
i = (i - 1);
}
continue;
}
}
if ((f == x_6.x_GLF_uniform_float_values[0].el)) {
float v = float(x_9.x_GLF_uniform_int_values[2].el);
float v_1 = f;
x_GLF_color = vec4(v, v_1, float(x_9.x_GLF_uniform_int_values[0].el), 1.0f);
} else {
x_GLF_color = vec4(0.0f);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1