blob: 1faf016b08e704d5f3c7e71ad39b6b9288a1e5c8 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
int el;
};
struct buf0 {
strided_arr x_GLF_uniform_int_values[3];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_7;
vec4 x_GLF_color = vec4(0.0f);
int func_() {
int i = 0;
i = x_7.x_GLF_uniform_int_values[0].el;
{
while(true) {
i = (i + 1);
if (true) {
if (true) {
int x_65 = x_7.x_GLF_uniform_int_values[2].el;
return x_65;
}
}
{
int x_66 = i;
int x_68 = x_7.x_GLF_uniform_int_values[1].el;
if (!((x_66 < x_68))) { break; }
}
continue;
}
}
int x_71 = x_7.x_GLF_uniform_int_values[0].el;
return x_71;
}
void main_1() {
int x_27 = func_();
if ((x_27 == x_7.x_GLF_uniform_int_values[2].el)) {
float v = float(x_7.x_GLF_uniform_int_values[2].el);
float v_1 = float(x_7.x_GLF_uniform_int_values[0].el);
float v_2 = float(x_7.x_GLF_uniform_int_values[0].el);
x_GLF_color = vec4(v, v_1, v_2, float(x_7.x_GLF_uniform_int_values[2].el));
} else {
x_GLF_color = vec4(float(x_7.x_GLF_uniform_int_values[0].el));
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:12: 'float' : type requires declaration of default precision qualifier
ERROR: 0:12: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1