blob: e4422b3df327e6afd251e9164ca4c6ca5ed728ff [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
int minusOne;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_7;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
int minValue = 0;
int negMinValue = 0;
minValue = (-2147483647 - 1);
negMinValue = -(minValue);
if ((negMinValue == (minValue * x_7.minusOne))) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(0.0f);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:8: 'float' : type requires declaration of default precision qualifier
ERROR: 0:8: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1