blob: e681a0b6b67a0060672371db4895a9a598dbe121 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
float three;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_5;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
if ((dot(vec4(1.0f, 2.0f, x_5.three, 4.0f), vec4(0.0f, 1.0f, 0.0f, 0.0f)) == 2.0f)) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(0.0f);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1