| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct buf0 { |
| float one; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf0 x_6; |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| vec3 v = vec3(0.0f); |
| float d = 0.0f; |
| float x_36 = x_6.one; |
| v = mix(vec3(5.0f, 8.0f, -12.19999980926513671875f), vec3(1.0f, 4.90000009536743164062f, -2.09999990463256835938f), vec3(x_36, x_36, x_36)); |
| vec3 x_39 = v; |
| d = distance(x_39, vec3(1.0f, 4.90000009536743164062f, -2.09999990463256835938f)); |
| float x_41 = d; |
| if ((x_41 < 0.10000000149011611938f)) { |
| float x_47 = v.x; |
| x_GLF_color = vec4(x_47, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = vec4(0.0f); |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |