blob: e666fb1b06394316bcfaad9af2f60ac651c17ec8 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
int three;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_7;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
int a = 0;
int i = 0;
a = 0;
i = 0;
{
while(true) {
if ((i < (7 + x_7.three))) {
} else {
break;
}
int x_37 = i;
switch(x_37) {
case 7:
case 8:
{
a = (a + 1);
break;
}
default:
{
break;
}
}
{
i = (i + 1);
}
continue;
}
}
if ((a == 2)) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(0.0f);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:8: 'float' : type requires declaration of default precision qualifier
ERROR: 0:8: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1