blob: de1b356bcc0de1fc67973e7d13cfcf0a5a65e80b [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
int el;
};
struct buf0 {
strided_arr x_GLF_uniform_int_values[4];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
int x_GLF_global_loop_count = 0;
uniform buf0 x_7;
vec4 x_GLF_color = vec4(0.0f);
void func_() {
int x_66 = 0;
int x_62 = x_7.x_GLF_uniform_int_values[1].el;
x_66 = x_7.x_GLF_uniform_int_values[0].el;
{
while(true) {
int x_67 = 0;
if ((x_66 < x_7.x_GLF_uniform_int_values[3].el)) {
} else {
break;
}
{
x_GLF_global_loop_count = (x_GLF_global_loop_count + 1);
x_67 = (x_66 + 1);
x_66 = x_67;
}
continue;
}
}
if ((x_62 < x_62)) {
return;
}
}
void main_1() {
x_GLF_global_loop_count = 0;
{
while(true) {
if ((x_GLF_global_loop_count < 10)) {
} else {
break;
}
{
x_GLF_global_loop_count = (x_GLF_global_loop_count + 1);
func_();
}
continue;
}
}
{
while(true) {
if ((x_GLF_global_loop_count < 10)) {
} else {
break;
}
{
x_GLF_global_loop_count = (x_GLF_global_loop_count + 1);
}
continue;
}
}
if ((x_GLF_global_loop_count == x_7.x_GLF_uniform_int_values[2].el)) {
float x_51 = float(x_7.x_GLF_uniform_int_values[1].el);
float x_54 = float(x_7.x_GLF_uniform_int_values[0].el);
x_GLF_color = vec4(x_51, x_54, x_54, x_51);
} else {
x_GLF_color = vec4(float(x_7.x_GLF_uniform_int_values[0].el));
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:12: 'float' : type requires declaration of default precision qualifier
ERROR: 0:12: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1