blob: 95281b5395d337395bc14ae1d5a3172b5f33e295 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 tint_symbol = vec4(0.0f);
vec4 x_GLF_color = vec4(0.0f);
vec4 func_() {
float x = 0.0f;
x = 1.0f;
float x_30 = tint_symbol.x;
if ((x_30 < 0.0f)) {
x = 0.5f;
}
float x_34 = x;
return vec4(x_34, 0.0f, 0.0f, 1.0f);
}
void main_1() {
x_GLF_color = vec4(0.0f);
{
while(true) {
vec4 x_26 = func_();
x_GLF_color = x_26;
if (false) {
} else {
break;
}
{
}
continue;
}
}
}
main_out main(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1