blob: dc3c118dece2377f6874d6c05b0569bc100070ca [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 tint_symbol = vec4(0.0f);
vec4 x_GLF_color = vec4(0.0f);
float func_() {
float x = 0.0f;
x = 2.0f;
float x_35 = tint_symbol.x;
if ((x_35 == 12.0f)) {
float x_40 = tint_symbol.y;
if ((x_40 == 13.0f)) {
float x_44 = x;
x = (x_44 + 1.0f);
}
float x_46 = x;
return x_46;
}
return 1.0f;
}
void main_1() {
if (false) {
float x_31 = func_();
x_GLF_color = vec4(x_31, x_31, x_31, x_31);
} else {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
}
}
main_out main(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1