blob: e35fb979d0e9d24e925db584cf460205f0d20846 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
int el;
};
struct buf0 {
strided_arr x_GLF_uniform_int_values[2];
};
struct strided_arr_1 {
float el;
};
struct buf1 {
strided_arr_1 x_GLF_uniform_float_values[1];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_6;
uniform buf1 x_8;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
float a = 0.0f;
int x_31 = x_6.x_GLF_uniform_int_values[0].el;
int x_34 = x_6.x_GLF_uniform_int_values[1].el;
int x_38 = x_6.x_GLF_uniform_int_values[0].el;
float v = float(x_31);
a = vec2(v, float(x_34))[(x_38 | 1)];
float x_41 = a;
float x_43 = x_8.x_GLF_uniform_float_values[0].el;
if ((x_41 == x_43)) {
float x_48 = a;
int x_50 = x_6.x_GLF_uniform_int_values[0].el;
int x_53 = x_6.x_GLF_uniform_int_values[0].el;
float x_55 = a;
float v_1 = float(x_50);
x_GLF_color = vec4(x_48, v_1, float(x_53), x_55);
} else {
float x_57 = a;
x_GLF_color = vec4(x_57, x_57, x_57, x_57);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:12: 'float' : type requires declaration of default precision qualifier
ERROR: 0:12: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1