| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct strided_arr { |
| int el; |
| }; |
| |
| struct buf0 { |
| strided_arr x_GLF_uniform_int_values[2]; |
| }; |
| |
| struct strided_arr_1 { |
| float el; |
| }; |
| |
| struct buf1 { |
| strided_arr_1 x_GLF_uniform_float_values[1]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf0 x_6; |
| uniform buf1 x_8; |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| float a = 0.0f; |
| int x_31 = x_6.x_GLF_uniform_int_values[0].el; |
| int x_34 = x_6.x_GLF_uniform_int_values[1].el; |
| int x_38 = x_6.x_GLF_uniform_int_values[0].el; |
| float v = float(x_31); |
| a = vec2(v, float(x_34))[(x_38 | 1)]; |
| float x_41 = a; |
| float x_43 = x_8.x_GLF_uniform_float_values[0].el; |
| if ((x_41 == x_43)) { |
| float x_48 = a; |
| int x_50 = x_6.x_GLF_uniform_int_values[0].el; |
| int x_53 = x_6.x_GLF_uniform_int_values[0].el; |
| float x_55 = a; |
| float v_1 = float(x_50); |
| x_GLF_color = vec4(x_48, v_1, float(x_53), x_55); |
| } else { |
| float x_57 = a; |
| x_GLF_color = vec4(x_57, x_57, x_57, x_57); |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:12: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:12: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |