blob: 7da30c92937712d08cdd614c6634d328c8bc9878 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 x_GLF_color = vec4(0.0f);
vec3 func_() {
vec2 v = vec2(0.0f);
int i = 0;
int k = 0;
v = vec2(1.0f);
i = 0;
k = 0;
{
while(true) {
if ((k < 2)) {
} else {
break;
}
if (((v.y + 1.0f) > 4.0f)) {
break;
}
v[1u] = 1.0f;
i = (i + 1);
{
k = (k + 1);
}
continue;
}
}
if ((i < 10)) {
return vec3(1.0f, 0.0f, 0.0f);
} else {
return vec3(0.0f, 0.0f, 1.0f);
}
/* unreachable */
}
void main_1() {
int j = 0;
vec3 data[2] = vec3[2](vec3(0.0f), vec3(0.0f));
int j_1 = 0;
j = 0;
{
while(true) {
if ((j < 1)) {
} else {
break;
}
int x_49 = j;
vec3 x_50 = func_();
data[x_49] = x_50;
{
j = (j + 1);
}
continue;
}
}
j_1 = 0;
{
while(true) {
if ((j_1 < 1)) {
} else {
break;
}
int x_61 = j_1;
vec3 x_64 = func_();
data[((4 * x_61) + 1)] = x_64;
{
j_1 = (j_1 + 1);
}
continue;
}
}
vec3 x_69 = data[0];
x_GLF_color = vec4(x_69[0u], x_69[1u], x_69[2u], 1.0f);
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1