blob: 5f837f5c23fe555b75dd24b67f4cdfcb2c4de0da [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
int el;
};
struct buf0 {
strided_arr x_GLF_uniform_int_values[3];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_6;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
int a = 0;
int x_26 = x_6.x_GLF_uniform_int_values[0].el;
a = x_26;
int x_28 = x_6.x_GLF_uniform_int_values[1].el;
float x_29 = float(x_28);
x_GLF_color = vec4(x_29, x_29, x_29, x_29);
{
while(true) {
int x_36 = x_6.x_GLF_uniform_int_values[2].el;
int x_37 = a;
if (((x_36 == x_37) != true)) {
} else {
break;
}
int x_42 = x_6.x_GLF_uniform_int_values[0].el;
int x_45 = x_6.x_GLF_uniform_int_values[1].el;
int x_48 = x_6.x_GLF_uniform_int_values[1].el;
int x_51 = x_6.x_GLF_uniform_int_values[0].el;
float v = float(x_42);
float v_1 = float(x_45);
float v_2 = float(x_48);
x_GLF_color = vec4(v, v_1, v_2, float(x_51));
break;
}
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:12: 'float' : type requires declaration of default precision qualifier
ERROR: 0:12: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1