blob: 2029028ae1db53d2b1dff15a3f77766503068263 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
float el;
};
struct buf1 {
strided_arr x_GLF_uniform_float_values[4];
};
struct strided_arr_1 {
int el;
};
struct buf0 {
strided_arr_1 x_GLF_uniform_int_values[2];
};
struct main_out {
vec4 x_GLF_v1_1;
};
precision highp float;
precision highp int;
vec4 tint_symbol = vec4(0.0f);
uniform buf1 x_8;
uniform buf0 x_12;
vec4 x_GLF_v1 = vec4(0.0f);
bool continue_execution = true;
void main_1() {
vec2 uv = vec2(0.0f);
vec4 v1 = vec4(0.0f);
float a = 0.0f;
int i = 0;
vec4 x_49 = tint_symbol;
uv = vec2(x_49[0u], x_49[1u]);
float x_52 = x_8.x_GLF_uniform_float_values[0].el;
v1 = vec4(x_52, x_52, x_52, x_52);
float x_55 = uv.y;
float x_57 = x_8.x_GLF_uniform_float_values[0].el;
if ((x_55 >= x_57)) {
float x_62 = x_8.x_GLF_uniform_float_values[2].el;
v1[0u] = x_62;
float x_65 = x_8.x_GLF_uniform_float_values[0].el;
v1[1u] = x_65;
float x_68 = x_8.x_GLF_uniform_float_values[0].el;
v1[2u] = x_68;
float x_71 = x_8.x_GLF_uniform_float_values[2].el;
v1[3u] = x_71;
}
float x_74 = x_8.x_GLF_uniform_float_values[2].el;
a = x_74;
int x_15 = x_12.x_GLF_uniform_int_values[1].el;
i = x_15;
{
while(true) {
int x_16 = i;
int x_17 = x_12.x_GLF_uniform_int_values[0].el;
if ((x_16 < x_17)) {
} else {
break;
}
float x_84 = x_8.x_GLF_uniform_float_values[2].el;
float x_86 = x_8.x_GLF_uniform_float_values[0].el;
if ((x_84 < x_86)) {
continue_execution = false;
}
float x_91 = v1.x;
float x_93 = v1.y;
float x_96 = v1.z;
float x_99 = v1.w;
float x_102 = x_8.x_GLF_uniform_float_values[3].el;
a = pow((((x_91 + x_93) + x_96) + x_99), x_102);
{
int x_18 = i;
i = (x_18 + 1);
}
continue;
}
}
float x_104 = a;
float x_106 = x_8.x_GLF_uniform_float_values[1].el;
if ((x_104 == x_106)) {
vec4 x_111 = v1;
x_GLF_v1 = x_111;
} else {
int x_20 = x_12.x_GLF_uniform_int_values[1].el;
float x_113 = float(x_20);
x_GLF_v1 = vec4(x_113, x_113, x_113, x_113);
}
}
main_out main(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
main_out v = main_out(x_GLF_v1);
if (!(continue_execution)) {
discard;
}
return v;
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1