blob: d199df94388bf1a8605211236f5048d3f2bece0d [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
int one;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_5;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
int x_23 = x_5.one;
int x_25 = x_5.one;
int x_27 = x_5.one;
if ((max(x_23, min(max(x_25, x_27), 1)) == 1)) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(1.0f);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:8: 'float' : type requires declaration of default precision qualifier
ERROR: 0:8: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1