blob: 9bd342e2f8aecd6d76eebe484e62ba6437141101 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
float el;
};
struct buf0 {
strided_arr x_GLF_uniform_float_values[2];
};
struct strided_arr_1 {
int el;
};
struct buf1 {
strided_arr_1 x_GLF_uniform_int_values[2];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 x_GLF_color = vec4(0.0f);
uniform buf0 x_5;
uniform buf1 x_8;
void main_1() {
float a = 0.0f;
x_GLF_color = vec4(x_5.x_GLF_uniform_float_values[1].el);
a = x_5.x_GLF_uniform_float_values[0].el;
{
while(true) {
if (((x_5.x_GLF_uniform_float_values[0].el / 0.20000000298023223877f) < x_5.x_GLF_uniform_float_values[0].el)) {
return;
}
if (((x_5.x_GLF_uniform_float_values[0].el / 0.20000000298023223877f) < x_5.x_GLF_uniform_float_values[0].el)) {
return;
}
if (((x_5.x_GLF_uniform_float_values[0].el / 0.20000000298023223877f) < x_5.x_GLF_uniform_float_values[0].el)) {
return;
}
if (((x_5.x_GLF_uniform_float_values[0].el / 0.20000000298023223877f) < x_5.x_GLF_uniform_float_values[0].el)) {
return;
} else {
a = 0.0f;
}
{
float x_72 = a;
if (!(!((x_72 == 0.0f)))) { break; }
}
continue;
}
}
float v = float(x_8.x_GLF_uniform_int_values[1].el);
float v_1 = float(x_8.x_GLF_uniform_int_values[0].el);
float v_2 = float(x_8.x_GLF_uniform_int_values[0].el);
x_GLF_color = vec4(v, v_1, v_2, float(x_8.x_GLF_uniform_int_values[1].el));
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1