| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct strided_arr { |
| float el; |
| }; |
| |
| struct buf0 { |
| strided_arr x_GLF_uniform_float_values[2]; |
| }; |
| |
| struct strided_arr_1 { |
| int el; |
| }; |
| |
| struct buf1 { |
| strided_arr_1 x_GLF_uniform_int_values[3]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf0 x_7; |
| uniform buf1 x_11; |
| vec4 tint_symbol = vec4(0.0f); |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| float a = 0.0f; |
| float b = 0.0f; |
| int i = 0; |
| int i_1 = 0; |
| int i_2 = 0; |
| int i_3 = 0; |
| int i_4 = 0; |
| int i_5 = 0; |
| int i_6 = 0; |
| int i_7 = 0; |
| int i_8 = 0; |
| int i_9 = 0; |
| int i_10 = 0; |
| a = x_7.x_GLF_uniform_float_values[0].el; |
| b = x_7.x_GLF_uniform_float_values[1].el; |
| i = x_11.x_GLF_uniform_int_values[1].el; |
| { |
| while(true) { |
| if ((i < x_11.x_GLF_uniform_int_values[0].el)) { |
| } else { |
| break; |
| } |
| i_1 = x_11.x_GLF_uniform_int_values[1].el; |
| { |
| while(true) { |
| if ((i_1 < x_11.x_GLF_uniform_int_values[0].el)) { |
| } else { |
| break; |
| } |
| i_2 = x_11.x_GLF_uniform_int_values[1].el; |
| { |
| while(true) { |
| if ((i_2 < x_11.x_GLF_uniform_int_values[0].el)) { |
| } else { |
| break; |
| } |
| i_3 = x_11.x_GLF_uniform_int_values[2].el; |
| { |
| while(true) { |
| if ((i_3 < x_11.x_GLF_uniform_int_values[0].el)) { |
| } else { |
| break; |
| } |
| i_4 = x_11.x_GLF_uniform_int_values[2].el; |
| { |
| while(true) { |
| if ((i_4 < x_11.x_GLF_uniform_int_values[0].el)) { |
| } else { |
| break; |
| } |
| i_5 = x_11.x_GLF_uniform_int_values[1].el; |
| { |
| while(true) { |
| if ((i_5 < x_11.x_GLF_uniform_int_values[0].el)) { |
| } else { |
| break; |
| } |
| i_6 = x_11.x_GLF_uniform_int_values[1].el; |
| { |
| while(true) { |
| if ((i_6 < x_11.x_GLF_uniform_int_values[0].el)) { |
| } else { |
| break; |
| } |
| i_7 = x_11.x_GLF_uniform_int_values[1].el; |
| { |
| while(true) { |
| if ((i_7 < x_11.x_GLF_uniform_int_values[0].el)) { |
| } else { |
| break; |
| } |
| i_8 = x_11.x_GLF_uniform_int_values[1].el; |
| { |
| while(true) { |
| if ((i_8 < x_11.x_GLF_uniform_int_values[0].el)) { |
| } else { |
| break; |
| } |
| i_9 = x_11.x_GLF_uniform_int_values[1].el; |
| { |
| while(true) { |
| if ((i_9 < x_11.x_GLF_uniform_int_values[0].el)) { |
| } else { |
| break; |
| } |
| i_10 = x_11.x_GLF_uniform_int_values[1].el; |
| { |
| while(true) { |
| if ((i_10 < x_11.x_GLF_uniform_int_values[0].el)) { |
| } else { |
| break; |
| } |
| a = x_7.x_GLF_uniform_float_values[1].el; |
| if ((tint_symbol.y > x_7.x_GLF_uniform_float_values[1].el)) { |
| break; |
| } |
| { |
| i_10 = (i_10 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| i_9 = (i_9 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| i_8 = (i_8 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| i_7 = (i_7 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| i_6 = (i_6 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| i_5 = (i_5 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| i_4 = (i_4 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| i_3 = (i_3 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| i_2 = (i_2 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| i_1 = (i_1 + 1); |
| } |
| continue; |
| } |
| } |
| b = (b + 1.0f); |
| { |
| i = (i + 1); |
| } |
| continue; |
| } |
| } |
| x_GLF_color = vec4(b, a, a, b); |
| } |
| main_out main(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |