blob: 0c2edf0898180b2b24af7c4f3cab139796436062 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
ivec4 sequence;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_7;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
ivec4 a = ivec4(0);
int i = 0;
int sum = 0;
a = ivec4(0);
i = 0;
{
while(true) {
if ((i < (x_7.sequence.w + 1))) {
} else {
break;
}
int v = i;
if ((x_7.sequence[min(max(i, x_7.sequence.x), v)] == 1)) {
int x_57 = i;
a[x_57] = 5;
} else {
int x_59 = i;
a[x_59] = i;
}
{
i = (i + 1);
}
continue;
}
}
sum = (((a.x + a.y) + a.z) + a.w);
if ((sum == 10)) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(0.0f);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:8: 'float' : type requires declaration of default precision qualifier
ERROR: 0:8: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1