| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct strided_arr { |
| int el; |
| }; |
| |
| struct buf0 { |
| strided_arr x_GLF_uniform_int_values[2]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf0 x_6; |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| int a = 0; |
| int x_24 = x_6.x_GLF_uniform_int_values[0].el; |
| int x_26 = x_6.x_GLF_uniform_int_values[0].el; |
| a = max(x_24, max(x_26, 1)); |
| int x_29 = a; |
| int x_31 = x_6.x_GLF_uniform_int_values[0].el; |
| if ((x_29 == x_31)) { |
| int x_36 = a; |
| int x_39 = x_6.x_GLF_uniform_int_values[1].el; |
| int x_42 = x_6.x_GLF_uniform_int_values[1].el; |
| int x_44 = a; |
| float v = float(x_36); |
| float v_1 = float(x_39); |
| float v_2 = float(x_42); |
| x_GLF_color = vec4(v, v_1, v_2, float(x_44)); |
| } else { |
| int x_47 = a; |
| float x_48 = float(x_47); |
| x_GLF_color = vec4(x_48, x_48, x_48, x_48); |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:12: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:12: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |