blob: 23e75c81ea1dc2209fa5e2a9afbd80805b38c37a [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
int el;
};
struct buf0 {
strided_arr x_GLF_uniform_int_values[2];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_6;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
int a = 0;
int x_24 = x_6.x_GLF_uniform_int_values[0].el;
int x_26 = x_6.x_GLF_uniform_int_values[0].el;
a = max(x_24, max(x_26, 1));
int x_29 = a;
int x_31 = x_6.x_GLF_uniform_int_values[0].el;
if ((x_29 == x_31)) {
int x_36 = a;
int x_39 = x_6.x_GLF_uniform_int_values[1].el;
int x_42 = x_6.x_GLF_uniform_int_values[1].el;
int x_44 = a;
float v = float(x_36);
float v_1 = float(x_39);
float v_2 = float(x_42);
x_GLF_color = vec4(v, v_1, v_2, float(x_44));
} else {
int x_47 = a;
float x_48 = float(x_47);
x_GLF_color = vec4(x_48, x_48, x_48, x_48);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:12: 'float' : type requires declaration of default precision qualifier
ERROR: 0:12: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1