| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct buf0 { |
| int three; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf0 x_6; |
| vec4 tint_symbol = vec4(0.0f); |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| bool x_36 = false; |
| bool x_37_phi = false; |
| int x_29 = x_6.three; |
| bool x_30 = (x_29 > 1); |
| x_37_phi = x_30; |
| if (x_30) { |
| float x_34 = tint_symbol.y; |
| x_36 = !((x_34 < -5.0f)); |
| x_37_phi = x_36; |
| } |
| bool x_37 = x_37_phi; |
| if (x_37) { |
| x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = vec4(0.0f); |
| } |
| } |
| main_out main(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:8: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:8: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |