blob: 4d30c6450e54dd7b4bd47fbd107395e5dbea4ec9 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
int three;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_6;
vec4 tint_symbol = vec4(0.0f);
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
bool x_36 = false;
bool x_37_phi = false;
int x_29 = x_6.three;
bool x_30 = (x_29 > 1);
x_37_phi = x_30;
if (x_30) {
float x_34 = tint_symbol.y;
x_36 = !((x_34 < -5.0f));
x_37_phi = x_36;
}
bool x_37 = x_37_phi;
if (x_37) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(0.0f);
}
}
main_out main(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:8: 'float' : type requires declaration of default precision qualifier
ERROR: 0:8: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1