blob: 9398b66d38a0dc8d2dc1058b19c5ee9281ae3834 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
int one;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_5;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
bool x_31 = false;
bool x_32_phi = false;
bool x_26 = true;
x_32_phi = x_26;
if (!(x_26)) {
int x_6 = x_5.one;
x_31 = (x_6 == 1);
x_32_phi = x_31;
}
bool x_32 = x_32_phi;
if (x_32) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(1.0f);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:8: 'float' : type requires declaration of default precision qualifier
ERROR: 0:8: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1