blob: c3a13189da84d3be32cebb1dbf547c9ac64cab66 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
vec2 v1 = vec2(0.0f);
vec2 v2 = vec2(0.0f);
v1 = vec2(1.0f, -1.0f);
v2 = step(vec2(0.40000000596046447754f), sinh(v1));
x_GLF_color = vec4(v2.x, v2.y, v2.y, v2.x);
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1