blob: 4267d131c1d1b2509e33c0b4cbe5775b052b3e1e [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
int el;
};
struct buf0 {
strided_arr x_GLF_uniform_int_values[3];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_6;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
int i = 0;
int A[2] = int[2](0, 0);
int a = 0;
int x_30 = x_6.x_GLF_uniform_int_values[1].el;
i = x_30;
{
while(true) {
int x_35 = i;
int x_37 = x_6.x_GLF_uniform_int_values[0].el;
if ((x_35 < x_37)) {
} else {
break;
}
int x_40 = i;
int x_41 = i;
A[x_40] = x_41;
{
int x_43 = i;
i = (x_43 + 1);
}
continue;
}
}
int x_46 = x_6.x_GLF_uniform_int_values[1].el;
int x_48 = A[x_46];
int x_51 = x_6.x_GLF_uniform_int_values[2].el;
int x_53 = A[x_51];
a = min(~(x_48), ~(x_53));
int x_57 = x_6.x_GLF_uniform_int_values[1].el;
float x_58 = float(x_57);
x_GLF_color = vec4(x_58, x_58, x_58, x_58);
int x_60 = a;
int x_62 = x_6.x_GLF_uniform_int_values[0].el;
if ((x_60 == -(x_62))) {
int x_68 = x_6.x_GLF_uniform_int_values[2].el;
int x_71 = x_6.x_GLF_uniform_int_values[1].el;
int x_74 = x_6.x_GLF_uniform_int_values[1].el;
int x_77 = x_6.x_GLF_uniform_int_values[2].el;
float v = float(x_68);
float v_1 = float(x_71);
float v_2 = float(x_74);
x_GLF_color = vec4(v, v_1, v_2, float(x_77));
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:12: 'float' : type requires declaration of default precision qualifier
ERROR: 0:12: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1