blob: 654231c8e90d5251a69eb3f321674a9b73487f41 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
vec2 injectionSwitch;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_5;
vec4 x_GLF_color = vec4(0.0f);
bool continue_execution = true;
void x_51() {
continue_execution = false;
}
void main_1() {
{
while(true) {
bool x_31 = false;
bool x_30_phi = false;
x_30_phi = false;
{
while(true) {
bool x_31_phi = false;
bool x_30 = x_30_phi;
{
while(true) {
vec4 x_52 = vec4(0.0f);
vec4 x_54 = vec4(0.0f);
vec4 x_55_phi = vec4(0.0f);
float x_36 = x_5.injectionSwitch.y;
x_31_phi = x_30;
if ((x_36 > 0.0f)) {
} else {
break;
}
{
while(true) {
float x_46 = x_5.injectionSwitch.x;
if ((x_46 > 0.0f)) {
x_51();
}
x_54 = (vec4(1.0f, 0.0f, 0.0f, 1.0f) + vec4(x_46, x_46, x_46, x_46));
x_55_phi = x_54;
break;
}
}
vec4 x_55 = x_55_phi;
x_GLF_color = x_55;
x_31_phi = true;
break;
}
}
x_31 = x_31_phi;
if (x_31) {
break;
} else {
{
x_30_phi = x_31;
}
continue;
}
/* unreachable */
}
}
if (x_31) {
break;
}
break;
}
}
}
main_out main() {
main_1();
main_out v = main_out(x_GLF_color);
if (!(continue_execution)) {
discard;
}
return v;
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1