| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| vec4 tint_symbol = vec4(0.0f); |
| vec4 x_GLF_color = vec4(0.0f); |
| bool continue_execution = true; |
| void main_1() { |
| float data[10] = float[10](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| int i = 0; |
| data = float[10](0.10000000149011611938f, 0.20000000298023223877f, 0.30000001192092895508f, 0.40000000596046447754f, 0.5f, 0.60000002384185791016f, 0.69999998807907104492f, 0.80000001192092895508f, 0.89999997615814208984f, 1.0f); |
| i = 0; |
| { |
| while(true) { |
| int x_7 = i; |
| if ((x_7 < 10)) { |
| } else { |
| break; |
| } |
| float x_50 = tint_symbol.x; |
| if ((x_50 < 0.0f)) { |
| continue_execution = false; |
| } |
| int x_8 = i; |
| float x_55 = data[x_8]; |
| data[0] = x_55; |
| { |
| int x_9 = i; |
| i = (x_9 + 1); |
| } |
| continue; |
| } |
| } |
| float x_58 = data[0]; |
| x_GLF_color = vec4(x_58, 0.0f, 0.0f, 1.0f); |
| } |
| main_out main(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| main_out v = main_out(x_GLF_color); |
| if (!(continue_execution)) { |
| discard; |
| } |
| return v; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |