blob: f803dc010e1081cfb798b6722a90ccdba38811ee [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
vec2 injectionSwitch;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_7;
vec4 tint_symbol = vec4(0.0f);
vec4 x_GLF_color = vec4(0.0f);
bool continue_execution = true;
void f_() {
{
while(true) {
if ((1.0f > x_7.injectionSwitch.y)) {
if ((tint_symbol.y < 0.0f)) {
{
if (true) { break; }
}
continue;
} else {
{
if (true) { break; }
}
continue;
}
}
continue_execution = false;
{
if (true) { break; }
}
continue;
}
}
}
void main_1() {
f_();
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
}
main_out main(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
main_out v = main_out(x_GLF_color);
if (!(continue_execution)) {
discard;
}
return v;
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1