| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct main_out { |
| vec4 color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| vec4 color = vec4(0.0f); |
| vec3 drawShape_vf2_(inout vec2 pos) { |
| bool c3 = false; |
| bool x_35_phi = false; |
| float x_32 = pos.y; |
| bool x_33 = (x_32 < 1.0f); |
| c3 = x_33; |
| x_35_phi = x_33; |
| { |
| while(true) { |
| bool x_35 = x_35_phi; |
| if (x_35) { |
| } else { |
| break; |
| } |
| return vec3(1.0f); |
| } |
| } |
| return vec3(1.0f); |
| } |
| void main_1() { |
| vec2 param = vec2(0.0f); |
| param = vec2(1.0f); |
| vec3 x_29 = drawShape_vf2_(param); |
| color = vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| } |
| main_out main() { |
| main_1(); |
| return main_out(color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |