blob: bb9f35e1b75e13a514ac38299266550380f04c7f [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 x_GLF_color = vec4(0.0f);
vec3 GLF_live6mand_() {
return vec3(926.0f, 8.0f, -8.85242279e-41f);
}
void main_1() {
vec3 x_27 = GLF_live6mand_();
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1