blob: 4c634c2adb55ec11052788c20b26fe52b25fc446 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
vec2 injectionSwitch;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 x_GLF_color = vec4(0.0f);
uniform buf0 x_7;
vec4 tint_symbol = vec4(0.0f);
void main_1() {
int i = 0;
int i_1 = 0;
int i_2 = 0;
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
i = 0;
float x_35 = x_7.injectionSwitch.y;
if ((x_35 < 0.0f)) {
} else {
bool x_42 = false;
float x_41 = tint_symbol.y;
x_42 = (x_41 < -1.0f);
if (x_42) {
} else {
{
while(true) {
int x_50 = i;
if ((x_50 >= 256)) {
break;
}
{
while(true) {
i_1 = 0;
{
while(true) {
int x_58 = i_1;
if ((x_58 < 1)) {
} else {
break;
}
if (x_42) {
i_2 = 0;
{
while(true) {
int x_66 = i_2;
if ((x_66 < 1)) {
} else {
break;
}
{
int x_70 = i_2;
i_2 = (x_70 + 1);
}
continue;
}
}
{
int x_72 = i_1;
i_1 = (x_72 + 1);
}
continue;
}
return;
}
}
{
if (true) { break; }
}
continue;
}
}
{
if (true) { break; }
}
continue;
}
}
}
}
}
main_out main(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1