blob: eee2a19b05985451c2cdfdb7e9b8ce942aa0dcdb [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
bool c1 = false;
vec2 uv = vec2(0.0f);
int i = 0;
bool x_37 = false;
int x_9 = 0;
bool x_35 = (uv.y < 0.25f);
c1 = x_35;
i = 0;
x_37 = x_35;
x_9 = 0;
{
while(true) {
if ((x_9 < 1)) {
} else {
break;
}
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
}
if (x_37) {
return;
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1