SKIP: FAILED | |
#version 310 es | |
struct main_out { | |
vec4 color_1; | |
}; | |
precision highp float; | |
precision highp int; | |
vec4 color = vec4(0.0f); | |
void main_1() { | |
color = vec4(1.0f); | |
} | |
main_out main() { | |
main_1(); | |
return main_out(color); | |
} | |
error: Error parsing GLSL shader: | |
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier | |
ERROR: 0:4: '' : compilation terminated | |
ERROR: 2 compilation errors. No code generated. | |
tint executable returned error: exit status 1 |