blob: c0e5c57265ca30dc02046d0e23ae53566694b37f [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct main_out {
vec4 color_1;
};
precision highp float;
precision highp int;
vec4 color = vec4(0.0f);
void main_1() {
color = vec4(1.0f);
}
main_out main() {
main_1();
return main_out(color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1