blob: 68b0fea582c4984dc0ffb4e33679d5eb5e155a86 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct main_out {
vec4 color_out_1;
};
precision highp float;
precision highp int;
vec4 color_out = vec4(0.0f);
vec4 color_in = vec4(0.0f);
void main_1() {
vec4 x_12 = color_in;
color_out = x_12;
}
main_out main(vec4 color_in_param) {
color_in = color_in_param;
main_1();
return main_out(color_out);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1