| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct main_out { |
| vec4 color_out_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| vec4 color_out = vec4(0.0f); |
| vec4 color_in = vec4(0.0f); |
| void main_1() { |
| vec4 x_12 = color_in; |
| color_out = x_12; |
| } |
| main_out main(vec4 color_in_param) { |
| color_in = color_in_param; |
| main_1(); |
| return main_out(color_out); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |