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// Copyright 2024 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// GEN_BUILD:CONDITION(tint_build_wgsl_reader)
#include <iostream>
#include "src/tint/cmd/fuzz/wgsl/fuzz.h"
#include "src/tint/lang/core/type/texture.h"
#include "src/tint/lang/glsl/writer/writer.h"
#include "src/tint/lang/wgsl/ast/module.h"
#include "src/tint/lang/wgsl/inspector/inspector.h"
#include "src/tint/lang/wgsl/sem/variable.h"
namespace tint::glsl::writer {
namespace {
bool CanRun(const tint::Program& program, const Options& options) {
if (program.AST().HasOverrides()) {
return false; // Overrides are not supported.
}
// Excessive values can cause OOM / timeouts in the PadStructs transform.
static constexpr uint32_t kMaxOffset = 0x1000;
if (options.first_instance_offset && options.first_instance_offset > kMaxOffset) {
return false;
}
if (options.first_vertex_offset && options.first_vertex_offset > kMaxOffset) {
return false;
}
if (options.depth_range_offsets) {
if (options.depth_range_offsets->max > kMaxOffset ||
options.depth_range_offsets->min > kMaxOffset) {
return false;
}
}
// Make sure that every texture variable is in the texture_builtins_from_uniform binding list,
// otherwise TextureBuiltinsFromUniform will fail.
for (auto* global : program.AST().GlobalVariables()) {
auto* sem = program.Sem().Get<sem::GlobalVariable>(global);
if (!sem || !sem->Type()->UnwrapRef()->Is<core::type::Texture>()) {
continue;
}
bool found = false;
auto binding_point = sem->Attributes().binding_point;
for (auto& bp : options.bindings.texture_builtins_from_uniform.ubo_bindingpoint_ordering) {
if (bp == binding_point) {
found = true;
break;
}
}
if (!found) {
return false;
}
}
return true;
}
void ASTFuzzer(const tint::Program& program,
const fuzz::wgsl::Context& context,
const Options& options) {
if (!CanRun(program, options)) {
return;
}
auto inspector = tint::inspector::Inspector(program);
auto entrypoints = inspector.GetEntryPoints();
// Test all of the entry points as GLSL requires specifying which one to generate.
for (const auto& ep : entrypoints) {
auto res = tint::glsl::writer::Generate(program, options, ep.name);
if (res == Success && context.options.dump) {
std::cout << "Dumping generated GLSL:\n" << res->glsl << std::endl;
}
}
}
} // namespace
} // namespace tint::glsl::writer
TINT_WGSL_PROGRAM_FUZZER(tint::glsl::writer::ASTFuzzer);