| // Copyright 2024 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| // GEN_BUILD:CONDITION(tint_build_wgsl_reader) |
| |
| #include <iostream> |
| |
| #include "src/tint/cmd/fuzz/wgsl/fuzz.h" |
| #include "src/tint/lang/core/type/texture.h" |
| #include "src/tint/lang/glsl/writer/writer.h" |
| #include "src/tint/lang/wgsl/ast/module.h" |
| #include "src/tint/lang/wgsl/inspector/inspector.h" |
| #include "src/tint/lang/wgsl/sem/variable.h" |
| |
| namespace tint::glsl::writer { |
| namespace { |
| |
| bool CanRun(const tint::Program& program, const Options& options) { |
| if (program.AST().HasOverrides()) { |
| return false; // Overrides are not supported. |
| } |
| |
| // Excessive values can cause OOM / timeouts in the PadStructs transform. |
| static constexpr uint32_t kMaxOffset = 0x1000; |
| |
| if (options.first_instance_offset && options.first_instance_offset > kMaxOffset) { |
| return false; |
| } |
| |
| if (options.first_vertex_offset && options.first_vertex_offset > kMaxOffset) { |
| return false; |
| } |
| |
| if (options.depth_range_offsets) { |
| if (options.depth_range_offsets->max > kMaxOffset || |
| options.depth_range_offsets->min > kMaxOffset) { |
| return false; |
| } |
| } |
| |
| // Make sure that every texture variable is in the texture_builtins_from_uniform binding list, |
| // otherwise TextureBuiltinsFromUniform will fail. |
| for (auto* global : program.AST().GlobalVariables()) { |
| auto* sem = program.Sem().Get<sem::GlobalVariable>(global); |
| if (!sem || !sem->Type()->UnwrapRef()->Is<core::type::Texture>()) { |
| continue; |
| } |
| |
| bool found = false; |
| auto binding_point = sem->Attributes().binding_point; |
| for (auto& bp : options.bindings.texture_builtins_from_uniform.ubo_bindingpoint_ordering) { |
| if (bp == binding_point) { |
| found = true; |
| break; |
| } |
| } |
| if (!found) { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| void ASTFuzzer(const tint::Program& program, |
| const fuzz::wgsl::Context& context, |
| const Options& options) { |
| if (!CanRun(program, options)) { |
| return; |
| } |
| |
| auto inspector = tint::inspector::Inspector(program); |
| auto entrypoints = inspector.GetEntryPoints(); |
| |
| // Test all of the entry points as GLSL requires specifying which one to generate. |
| for (const auto& ep : entrypoints) { |
| auto res = tint::glsl::writer::Generate(program, options, ep.name); |
| |
| if (res == Success && context.options.dump) { |
| std::cout << "Dumping generated GLSL:\n" << res->glsl << std::endl; |
| } |
| } |
| } |
| |
| } // namespace |
| } // namespace tint::glsl::writer |
| |
| TINT_WGSL_PROGRAM_FUZZER(tint::glsl::writer::ASTFuzzer); |