| #version 310 es |
| |
| |
| struct Inner { |
| float scalar_f32; |
| int scalar_i32; |
| uint scalar_u32; |
| vec2 vec2_f32; |
| ivec2 vec2_i32; |
| uvec2 vec2_u32; |
| vec3 vec3_f32; |
| ivec3 vec3_i32; |
| uvec3 vec3_u32; |
| vec4 vec4_f32; |
| ivec4 vec4_i32; |
| uvec4 vec4_u32; |
| mat2 mat2x2_f32; |
| mat2x3 mat2x3_f32; |
| mat2x4 mat2x4_f32; |
| mat3x2 mat3x2_f32; |
| mat3 mat3x3_f32; |
| mat3x4 mat3x4_f32; |
| mat4x2 mat4x2_f32; |
| mat4x3 mat4x3_f32; |
| mat4 mat4x4_f32; |
| vec3 arr2_vec3_f32[2]; |
| }; |
| |
| layout(binding = 0, std430) |
| buffer S_1_ssbo { |
| Inner arr[]; |
| } sb; |
| void tint_store_and_preserve_padding_3(inout vec3 target[2], vec3 value_param[2]) { |
| { |
| uint v = 0u; |
| v = 0u; |
| while(true) { |
| uint v_1 = v; |
| if ((v_1 >= 2u)) { |
| break; |
| } |
| target[v_1] = value_param[v_1]; |
| { |
| v = (v_1 + 1u); |
| } |
| continue; |
| } |
| } |
| } |
| void tint_store_and_preserve_padding_2(inout mat4x3 target, mat4x3 value_param) { |
| target[0u] = value_param[0u]; |
| target[1u] = value_param[1u]; |
| target[2u] = value_param[2u]; |
| target[3u] = value_param[3u]; |
| } |
| void tint_store_and_preserve_padding_1(inout mat3 target, mat3 value_param) { |
| target[0u] = value_param[0u]; |
| target[1u] = value_param[1u]; |
| target[2u] = value_param[2u]; |
| } |
| void tint_store_and_preserve_padding(inout mat2x3 target, mat2x3 value_param) { |
| target[0u] = value_param[0u]; |
| target[1u] = value_param[1u]; |
| } |
| void tint_symbol_inner(uint idx) { |
| sb.arr[idx].scalar_f32 = 0.0f; |
| sb.arr[idx].scalar_i32 = 0; |
| sb.arr[idx].scalar_u32 = 0u; |
| sb.arr[idx].vec2_f32 = vec2(0.0f); |
| sb.arr[idx].vec2_i32 = ivec2(0); |
| sb.arr[idx].vec2_u32 = uvec2(0u); |
| sb.arr[idx].vec3_f32 = vec3(0.0f); |
| sb.arr[idx].vec3_i32 = ivec3(0); |
| sb.arr[idx].vec3_u32 = uvec3(0u); |
| sb.arr[idx].vec4_f32 = vec4(0.0f); |
| sb.arr[idx].vec4_i32 = ivec4(0); |
| sb.arr[idx].vec4_u32 = uvec4(0u); |
| sb.arr[idx].mat2x2_f32 = mat2(vec2(0.0f), vec2(0.0f)); |
| tint_store_and_preserve_padding(sb.arr[idx].mat2x3_f32, mat2x3(vec3(0.0f), vec3(0.0f))); |
| sb.arr[idx].mat2x4_f32 = mat2x4(vec4(0.0f), vec4(0.0f)); |
| sb.arr[idx].mat3x2_f32 = mat3x2(vec2(0.0f), vec2(0.0f), vec2(0.0f)); |
| tint_store_and_preserve_padding_1(sb.arr[idx].mat3x3_f32, mat3(vec3(0.0f), vec3(0.0f), vec3(0.0f))); |
| sb.arr[idx].mat3x4_f32 = mat3x4(vec4(0.0f), vec4(0.0f), vec4(0.0f)); |
| sb.arr[idx].mat4x2_f32 = mat4x2(vec2(0.0f), vec2(0.0f), vec2(0.0f), vec2(0.0f)); |
| tint_store_and_preserve_padding_2(sb.arr[idx].mat4x3_f32, mat4x3(vec3(0.0f), vec3(0.0f), vec3(0.0f), vec3(0.0f))); |
| sb.arr[idx].mat4x4_f32 = mat4(vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f)); |
| tint_store_and_preserve_padding_3(sb.arr[idx].arr2_vec3_f32, vec3[2](vec3(0.0f), vec3(0.0f))); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| tint_symbol_inner(gl_LocalInvocationIndex); |
| } |