blob: f85ec2debd8ac86b4e9e2b47f9600bb5b8c3c180 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
struct frexp_result_vec3_f32 {
vec3 fract;
ivec3 exp;
};
void frexp_bf45ae() {
frexp_result_vec3_f32 res = frexp_result_vec3_f32(vec3(0.5f), ivec3(1));
}
void main() {
frexp_bf45ae();
}
#version 310 es
struct frexp_result_vec3_f32 {
vec3 fract;
ivec3 exp;
};
void frexp_bf45ae() {
frexp_result_vec3_f32 res = frexp_result_vec3_f32(vec3(0.5f), ivec3(1));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
frexp_bf45ae();
}
#version 310 es
struct frexp_result_vec3_f32 {
vec3 fract;
ivec3 exp;
};
struct VertexOutput {
vec4 pos;
};
void frexp_bf45ae() {
frexp_result_vec3_f32 res = frexp_result_vec3_f32(vec3(0.5f), ivec3(1));
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f));
tint_symbol.pos = vec4(0.0f);
frexp_bf45ae();
return tint_symbol;
}
void main() {
gl_Position = vertex_main_inner().pos;
gl_Position[1u] = -(gl_Position.y);
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
gl_PointSize = 1.0f;
}