blob: 319d21bc944ff136e73004e1363e31b4e9d082af [file] [log] [blame]
struct VertexOutput {
float4 pos;
uint4 prevent_dce;
};
struct vertex_main_outputs {
nointerpolation uint4 VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
uint4 unpack4xU8_a5ea55() {
uint arg_0 = 1u;
uint v = arg_0;
uint4 v_1 = uint4(0u, 8u, 16u, 24u);
uint4 v_2 = (uint4((v).xxxx) >> v_1);
uint4 res = (v_2 & uint4((255u).xxxx));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, unpack4xU8_a5ea55());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, unpack4xU8_a5ea55());
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = unpack4xU8_a5ea55();
VertexOutput v_3 = tint_symbol;
return v_3;
}
vertex_main_outputs vertex_main() {
VertexOutput v_4 = vertex_main_inner();
VertexOutput v_5 = v_4;
VertexOutput v_6 = v_4;
vertex_main_outputs v_7 = {v_6.prevent_dce, v_5.pos};
return v_7;
}