blob: ad332304a85e2dac52e3411c81bbf70a06f6793a [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
precision highp float;
precision highp int;
struct S_std140 {
f16vec2 matrix_col0;
f16vec2 matrix_col1;
f16vec2 matrix_col2;
f16vec3 vector;
};
layout(binding = 0, std140)
uniform tint_symbol_2_std140_1_ubo {
S_std140 tint_symbol_1;
} v;
void main() {
f16mat3x2 v_1 = f16mat3x2(v.tint_symbol_1.matrix_col0, v.tint_symbol_1.matrix_col1, v.tint_symbol_1.matrix_col2);
f16vec2 x = (v_1 * v.tint_symbol_1.vector);
}